
AI officers stay further from uncompliant suspects (128 -> 450, matches SSF values)

TOC now responds to reports issued by AI officers. Fixed a longstanding issue where players in multiplayer appeared to wear gas masks and carry M4A1s when they did not have those items v7 will release on June 7th, 2020 That means that v7 will officially release on Sunday, June 7th, 2020. With luck, this will be the last testing version before v7. O Refer to the section titled QUICK MISSION MAKER CHANGES for more details.Ī new testing version of Elite Force (Beta 7) is available now! O Additionally, you can create a progression and unlock system for your custom campaign. O The Quick Mission Maker now has finer control over suspects and hostages through an ADVANCED MODE. O You can now use custom maps and write your own briefings for the Quick Mission Maker. O Have you ever wanted to create your own campaign path? Perhaps with custom levels? Now you can! O Suspects now have a random chance to either investigate or barricade, instead of it being based solely on where the suspect spawns.

Now it's not only weapons that you need to worry about. O Suspects will now try to escape when they are compliant, and the player is not watching. O SWAT AI will utilize the pepperball gun and beanbag shotguns automatically against uncompliant, running suspects (only while following a FALL IN or MOVE TO order) O SWAT AI will better cover each others' backs when moving to locations (or falling in) and will continue movement actions when distracted by civilians or suspects. O SWAT AI, when deploying a wedge, will no longer move out of the way when bumped by a door. O SWAT AI can now use grenade launcher! When issuing any order which uses grenades, they will use the grenade launcher instead, if it has ammo. O SWAT AI can now be affected by less lethals! There's now a very clear reason why you want to grab a gas mask over helmets for your AI. You can now order your team to either MIRROR FOR TRAPS (replaces CHECK FOR TRAPS), MIRROR FOR CONTACTS, or MIRROR FOR ALL, which combines the two commands, but is slower. O The INVESTIGATE menu has been spruced up. O You can now give your teammate a piece of tactical equipment (lightstick/grenade/wedge/optiwand/pepper spray) by pressing melee at your teammate while you have that item equipped. These are located in a new submenu, called SHARE > O You can now order your AI-controlled officers to share a piece of equipment with you.

O Gas and pepperballs are now less effective. O Weapons have received visual tweaks: G36K, MP5 (silenced), UMP (silenced), Desert Eagle O Added Brettzie's M4A1 as a replacement for the original M4A1! It also has suppressed and Aimpoint variants, for a total of 4 varieties of M4A1. O Added new weapons: SCAR-H (+3 variants), AKs-74u, MP5K PDW (+suppressed), Colt 9mm SMG (+suppressed), Glock 18 and Glock 19. Thank you all for your patience over the last two years that it has taken to get v7 out. PLEASE NOTE: Please note: There will be at least one more beta version before all of the features are finalized.

That means that v7 will officially release on Sunday, June 7th, 2020.
#SWAT 4 MODS 2020 MOD#
In two weeks, provided there are no major issues, the mod will release. This will be the last testing version before v7 release. A new testing version of Elite Force (Beta 5) is available now!
